Adding Advanced Features

If you know how to use blueprints, you should be able to implement virtually anything. It should be noted that inside of the "BaseCharacter" actor, you will find a collection of variables and functions. Thankfully, all of the variables and functions have a caption describing what they accomplish or how they can be useful.

Here are some general guidelines:

  • Avoid Scripting Mechanics With a Random Outcome.

  • Unless the Attack Is Unavoidable, Only Inflict Damage Following the "Check Hit Result" Macro.

  • Don't Set the Damage Multiplier or Damage Divider Higher Than 2.

  • If You Paralyze an Enemy, Remember to Set The Value Back to False.

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