Attack Montages

The attack animation montages that play when you successfully input a combination.

Step 1 - Import the attack animation you want to use into the engine.

Step 2 - Make an animation montage from the imported animation.

Step 3 - Add the "ActivateHitBox" animation notify to the montage. You can do this by right-clicking the "Notifies" section and then selecting the "ActivateHitBox" notify.

Place the "ActivateHitBox" notify at the time you think the hit detection should occur.

Step 4 - For the animation montage to play you need to set up a montage slot. Fortunately, the template character already has the "FullBody" slot set up (Animation Blueprint).

That's It! Now you can use this attack animation in a move.

If the animation you're using has more than one strike, after the first "ActivateHitBox" notify, you need to use the "AdditionalActivateHitBox" notify.

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