Changing The 3D Model

To change the character's 3D model you need to open the Character Blueprint Class. In the template character mod, it's called "BaseCharacter". After opening the actor, select the mesh component and change the default value using the asset browser.

Every character needs to have an animation blueprint. You can use the template character's, or you can use your own. However, in order to use the template character's you need to retarget it. Learn more about retargeting here.

Setting Up The Hitboxes 🥊

Every character has 7 hitboxes, but some only use 1. To clarify, when creating a move you will have an option to use hitbox hit detection or distance-based hit detection. For distance-based hit detection, you only need to set up the "Main Hitbox".

To set up a hitbox, all you need to do is chose the bone it should be attached to and edit the transform. Before editing the transform, I recommend that you stop any animation that is playing on the skeletal mesh.

The bone for the "Main Hitbox" will be automatically set up. Although, you may need to adjust the transform.

Last updated